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Mortal Kommittee
"Mortal Kommittee" was a game idea based on the classic arcade
fighting game Mortal
Kombat, but with an office theme (similar to "Dilbert" comics and
the film "Office Space").
The following brief bits of design were scribbled on a paper napkin in
1999, by Bill Kendrick and Josh "Pacbell" Cohen (who sadly died in a plane
crash a number of years later). Kendrick found the notes, and placed them
online, with annotations, in December 2007. He did this both to keep
an online record, and so the worn notes could finally be thrown out.
No code was ever written, but it may happen one day... The notes that
survived were simply ideas for characters/fighters in the game, and their
"fatality" move, or special attack.
- SysAdmin
"Destroy him, my robots"
(Based on the command spoken by the unseen enemy from the 8-bit computer
game (e.g., Commodore 64) "Impossible Mission". If I recall
correctly, the SysAdmin would be in a mechanical chair, and robots would
fly out to attack the opponent.)
- Accounting
Power Tie
(The power tie attack was chosen for another character, below.)
Investor
(I guess we decided to remove/replace this character?)
- Lawyer
Steals money
(A 'power-drain' style attack, where money would fly from the opponent
to the lawyer)
- Mail Room Guy
Goes postal
(Admittedly a joke in bad taste.)
Secretary Assistant
- Marketing
President
- Tech Support
Hold
(As in, being put on hold while on the phone; I'm unclear on what
specifically would have happened, but a 'freeze' effect, or perhaps
a phone cord coiled around the opponent would be good?)
- VP
Power Tie
(If I recall, the tie would shoot lightning bolts)
CEO
- Human Resources
3 + 3 = uh, like, 1?
(Written sideways on the right edge; I believe it's just a
"Beavis and Butt-Head" quote, but unclear why, except that Josh and Bill
were both fans of the show.)
"Downsize Him!"
"Negotiate!"
(Commands given by the unseen referee of the game, similar to
"Finish Him!" in Mortal Kombat)
Climb Ladder (1ply mode)
(Reference to "climbing the corporate ladder"; single-player mode
would involve defeating fighters of increasing difficulty, and
higher position in the organization.)
Glass Ceiling
(Not sure what this refers to, with regards to the game concept.)
Bill Kendrick
In memory of Josh Cohen
December 29, 2007
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