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This is the splash intro that loads first when you boot up the Gem Drop disk.
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The first half of the game code. (Too large to fit in the Action! editor and compile it all!)
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The latter half of the game code.
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These are "runtime" libraries; things that must be compiled into the game to allow it to run without an Action! programming cartridge installed. (It consists of just the parts of a runtime needed for Gem Drop to run — it appears to be Jeff Reister's PD Runtime package for the Action! 8 bit language, which can be found in the "Code" section of Eric Parent ("Joyful Coder")'s Action! website.)