|  | News last updated:
2003.Dec.13 00:10 
 
 PhantomSource response to Indrema rumor2003.Dec.13 00:07 PSTLee Henderson from the community-run Phantom news site,
  PhantomSource.com,
  sent me a note in regards to the Indream/Phantom rumor below:
 
   Hello, I saw the latest news on your Indrema Informer
  site regarding the Phantom possibly being an incarnation of the
  Indrema. I am not aware of John Gildred ever being officially involved
  in Infinium Labs or the upcoming Phantom. I have never heard mention
  of his name in any conversation I have had with those at Infinium
  Labs. And in the research I have done it appears that the Phantom was
  born more out of need for a secure platform rather than that of gaming
  hardware. I just thought I would give you a heads up on that
  issue. 
  Thanks, Lee. Indrema may have become Phantom?2003.Dec.08 15:53 PSTA reader wrote in with a story about a visit to Full Sail (game programming
  school), where he heard visitors talking about the Indrema.  Perhaps
  the upcoming Phantom system is a new incarnation?
  I'll consider it a rumor until I hear anything official.  (I still think
  it's neat to see the occasional person come out of the woodwork, still
  cheering the little Indrema on.)
 PegasosPPC2003.Feb.17 13:44 PSTSomeone wanted to point out an article at MorphOS-news
  entitled "Genesi Announces New Pegasos Computer for CeBit Release."
  It's about a PowerPC-based system running MorphOS, the Debian Distribution
  of Linux, and Mac-on-Linux.  I don't see that it's meant as a set-top box,
  though.  (e.g., no TV video output, no PVR features, etc.)
 Notice: John Gildred's E-mail2003.Jan.01 03:58 PSTHappy New Year!  In the past year or so, I've received a number of
  requests for the e-mail address of John Gildred (Indrema's CEO).
  I thought I should mention here, on this site, that unfortunately I do
  not currently have his e-mail address, or any other contact info.
 
  If you do track him down, please
  e-mail me, so I can
  ask him if it's alright to share it with others inquiring about him;
  or at the very least forward their inqueries along to him.  Thanks! Vaporware 2001: Empty Promises2002.Jan.08 16:49 PSTI'm surprised anyone remembered it by now, but Wired has listed
  Indrema as #10 in its
  Vaporware 2001: Empty Promises article posted yesterday.
 Shutting Down IDN2001.Jul.27 14:13 PDTDavid Boswell, Project Manager at Collab.Net, wrote:
 
   After exhausting all possibilities for keeping the
  Indrema Developer Network sites active, sometime later
  this week idn.indrema.com and gamexchange.indrema.com
  will be turned off.
  The contents of these sites will be archived and made
  publically available. The location of the archives is
  being determined now and more information about this
  will be posted soon. 
  If you have any questions or comments about this, please
  post them to the discuss@idn.indrema.com list.
   Nokia to use Linux system2001.May.14 14:05 PDTWell, Indrema may be gone, but there's already a new platform to develop
  Linux-based set-top games on.  Financial Times reports
  on Nokia's Media Terminal.  They are working with Collab.Net, and have
  created the Open Standards Terminal
  Developer Network (similar to what GameXchange was).
 Linux on PlayStation 22001.Apr.26 11:22 PDTIt appears Sony has ported Linux to their PlayStation 2 game
  console.  It's no Indrema, but it's something!
  Check out the news on Slashdot.
 TuxBox Project2001.Apr.18 14:56 PDTAn article was posted to NewsForge regarding the
  TuxBox Project, which
  hopes to do what Indrema was trying to.
 Quotes from the "The End" Chat2001.Apr.12 17:13 PDTQuotes from CEO John Gildred about the end of Indrema:
 
  
    I will begin by making the announcemment that as of last
    Friday, a final decision has been made to terminate Indrema.
    This is the result of a long and thorough search for
    subsequent round funding, which has proven unsuccessfull.
    This is the end of a two year endeavor to realize a vision
    which I felt would be very positive for the consumer.
    Our plan is to move quickly to close shop. No need to hang
    out and feel sorry for ourselves.  Many of us have already moved on to
    other projects. I have let go of most staff last week. The rest will
    terminate by end this week. 
    The intellectual property that exists may still be release
    to the public, but it has not yet been decided. Some developers of
    the technology are interested in developing components further by
    themselves.  We are looking at giving them that option. 
    That's pretty much it. I want to conclude by stating that
    it was a helluva ride. 
   
  The chat then opened into Q&A: 
  
    Q:
         What happens with the hardware designs? Is that planned to be
        sold to other companies?
        A:
         We are looking at opportunities to give the hw design to
           another developer. Not determined yet. 
    Q:
         You mentioned that IP might or might not be released to the
        public.  Does that include the components that were going to be
        opensourced when released?
        A:
         If we release code, it will include popcorn only, not
           openstream, not xtrema. 
    Q:
         What Japanese electronics company are you going to work for?
        A:
         Pioneer Research Center USA. The project is for a next
           generation interactive dtv platform. 
    Q:
         Why not Openstream or xtrema?  Why are these technologies
        excluded?
        A:
         Openstream and xtrema will be taken by one of the developers
           to work on independently (and not under open source). Sorry 
    Q:
         John, do you have any interest in a collaborative community
        oriented post-mortem on Indrema's possible mistakes either as a
        video game company, or as a general startup?  So many startups
        disappear, with nobody learning from them, in a giant churn of
        perpetual history.
        A:
         I think that is a great idea, but I will not have much time
        between closing Indrema and beginning the new project at Pioneer.
        I will have no vacation. 
    Q:
         what was the biggest obstacle, besides financing, for the
        indrema box. a technical one?
        A:
         There were many technical obstacles. We had a tough time
        with heat management, latency between processes, and of course, cost to
        build 
    Q:
         Is there any chance of somebody swooping in, buying the
        company, and finishing the project?
        A:
         I'm afraid I was pursuing that one about 3 months ago.
        Didn't happen. 
    Q:
         Can John disclose how much money Indrema needed?
        A:
         I can't discuss the money specifics, but we needed upwards
        of 10mil. 
    Q:
         Were ID and Loki approached for funding, or
        equity stake, etc?
        A:
         We never approached ID or Loki for funding. 
    Q:
         Does John feel there was any pressure from bigger
        competition to kill the funding?
        A:
         I don't think there was an agenda by the competition to
        kill interest in funding Indrema. 
    Q:
         John, do venture capitalists have no imagination? :-)
        A:
         Some do, some not as much. 
    Q:
         Are any future contenders going to have to start with a mainstream
        project and funnel funding into game consoles?  I see Shades of Unix
        wars, which may even hurt Microsoft.
        A:
         My suggestion to the next startup, finish product before
        talking about it. 
    Q:
         Can you disclose ay information about the "next
        generation interactive dtv platform?"  How similar/dissimilar is it to
        Indrema's original conception?
        A:
         I will inject much of the Indrema vision into the new
        project. It will be different. It will not be game focussed. It will be
        killer. 
    Q:
         is it posible that pioneer might want in on the gaming market?
        A:
         Not now, but who knows? We have a lot of work even without
        addressing gaming, but we are looking hard at aggressive 3D. 
    Q:
         No games?  then what is in it for us wanna-be-developers?
        A:
         I'm not sure at the moment if it will have potential as a
        3rd party dev platform. We are working out the product definition
        right now. 
    Q:
         wanna give me your thoughts on OpenStream and xtreme not
        being released to the community?
        A:
         I would like to see a standard API set of robust video and
        thin layer graphics acceleration. 
    Q:
         Have you ever spoken with people from MS, Sony, or Nintento
        about Indrema? If so, what did they have to say?
        A:
         We did not Speak with the competition regarding a buy-out
        or similar. 
    Q:
         so what's going to happen to that chrome prototype? (ebay,
        or your attic? :) )
        A:
         That chrome prototype is mine. :) My only consolation prize. 
   
  At that point, Keri Carpenter of CollabNet spoke up: 
  
    Ok.  I'm going to take over for a second.  I want to talk a little bit
    about idn. and gamexchange going forward.  This has really been a tough
    week for me with scrambling around to figure out how to make lemonade
    out of lemons.
    The current status is that gamexchange and idn will continue to
    operate as long as Indrema (even during bankruptcy proceedings) will
    operate it. I also have a client in mind who you guys sort of know
    about that I think would be interested in investing in this *community*
    of linux-based console games (open source and commercial). 
    But what I haven't had is time to talk to all interested parties
    (especially them). So, where it stands right now is that I am trying
    to find a home for us.  I still believe.  and I want to see these sites
    that we have built up continue and to actually successfully create some
    great open source games. 
    That said, CollabNet as a business isn't in it for charity.  So, what I
    have to do is come up with a clear business reason for keeping the sites
    live and for continuing to be involved with the sites. I think that if I
    can broker a deal with this other company, I think things will be fine.
    Since I haven't really talked to them, I can't say, but percentage-wise
    -- I think that all of you guys who are here would be philosophically in
    line with what they are trying to do (and they're a much larger outfit)
    and I know that they are interested in foraying into game development
    in the future, open source and not. 
    So, on my side, from Collab's standpoint, that's where I am.
    I want it to continue and will work for it, but I also need to be
    realistic in terms of my bosses and make sure to make a good case to
    them. 
   
  Then, back to moderated Q&A: 
  
    Q:
        John, on behalf of the open source and small business
        communities, we thank you for your inspiration and your efforts.
        "Here's to the crazy ones", etc.  :)  Many of us are clamoring over
        your publicly released code, but a post-mortem business and product
        development analysis could possibly better mature the open source and
        small business communities.
        The community is left with inconclusive and unfortunately often cynical
        or pessimistic speculation. 
        A:
        I can answer that one quickly. Timing.  The capital markets are very
        difficult, and it takes money to build the box.  I wish there was
        some work around to that problem, but not yet.  I do see that more
        and more, it is becoming easier and cheaper to build an embedded
        prototype in your basement. I foresee much more activity that way.
        It will be interesting to see the progress over the next year. 
    Q:
        Do you think you'll ever have another shot at releasing an Indrema
        type console, and if you do, what would/will you do differently?
        A:
        If I do a game console project in the future, I will make
        sure that the capital will be there for 3yrs. 
    Q:
        What do you think of Nokia's plans for developing a multimedia
  entertainment center?
        A:
        I think they have a great deal of good will in producing
        an open platform.  They seem to want to include outside developers,
        possibly open source some of their software. But we will see.  They
        do not have a power 3D chip. So gaming will be limited.  But they
        have the right idea. 
   
  He ended it with: 
  
    I have to leave now.  This will be may last official visit
    to the chat channel. Thank you. Bye.
   
  Well... that's it for now! Answered Already!2001.Apr.11 00:28 PDTWell, it's over.  At least, the "Indrema"
  has
  died.  We'll see what comes next...
 Funding Answers?2001.Apr.09 10:45 PDTBe sure note to miss this Wednesday's (April 11)
  weekly chat.  Indrema CEO John Gildred will most likely have
  the final answer regarding Indrema's future.  The chat begins
  at 4:30pm PDT, 7:30pm EDT.
 Funding2001.Apr.04 20:45 PDTDuring today's
  developers chat, John Gildred, Indrema's CEO, made the following
  statements:
 
   
  Unfortunately I do not have a final answer [about funding] yet,
    I expect to have conclusion end of this week.
  Yes, we plan to use [USB] 2.0
  The dev kits should be around $600 [US Dollars]
  The mainboard, the box, the chips, the controler is pretty close
    [to finalized]
  [The "dev-kit"] is just a box at full price, out before the consumer
    box
  Indrema is looking at what can be salvaged as far a community tools if
    the worst case scenario happens
  I would like to hear thoughs on how IDN can survive as a general game
    development support center.  Collabnet has expressed some interest in
    this idea.
  Regardless of whether Indrema releases code as open source, we would
    like to guage the potential for IDN and GXC
  [The certification document] has been held up until we have a conclusion
    on our ability to continue operating
   New IDN and GameXchange Administrators2001.Mar.30  1:11 PSTKeri Carpenter writes:
 
  
  "We are in the process of promoting community leaders to leadership roles
  within the IDN community.  To this end, I have had internal discussions
  with a few members of the IDN community and asked them to take over more
  power and responsibility with respect to the Indrema sites.
  These people now have full administrative privileges on the IDN site.
  This means they can change list configurations, subscribe/unsubscribe
  users from the lists and post web content. In addition, they have full
  administrative privileges on the GameXchange site as well, with the same
  level of access. If you have a quesiton about either of these sites,
  these people are a good first start to find out the answer. If they
  don't know they will contact me about it. 
   
  Mark "Nurlge" Collins
  Clinton Ebadi (aka unknown_lamer)
  William Kendrick
  John Roberts (aka dorix)
  Ahmaud Templeton
  Oluseyi Sonaiya
  Dominic Wu
   
  We're still working on the particulars and not everyone has received
  training on how to do everything on the system, but we're getting
  there.  First order of business is to update the news, update the FAQs,
  create a newbie FAQ.  Alot of this will consist of transitioning content
  off of other peoples' Indrema sites, making sure its accurate and
  posting it to make IDN a site with more and fresher content. 
  We are in particular need content creators and people in charge of
  collating various FAQs that would be of use to the community. And if you
  have content or other resources to contribute, please contact
  me." Keri Leaving2001.Mar.28 12:33 PSTKeri Carpenter of CollabNet, who has been the community person for
  Indrema, is, unfortunately, leaving.  She has assembled a group of
  core developers (from the Indrema mailing lists) who will be volunteering
  their time to help in maintenance/etc.  We held a conference call
  yesterday, and details will be available soon.  (FYI, I'll be handling the
  updates and maintainance of IDN's FAQs.)
 More from the Chat2001.Mar.21 17:02 PSTHere are other useful quotes from John Gildred during the Indrema chat
  today:
 
    
    
    If we are unable to sustain funds to complete launch, then we will
      look at releasing the Popcorn code. [The user interface software]
    [The CPU] is 750MHz at current design.
    We have prototypes, but none are final spec.
    The NextGen console is our prototype which is closest to spec.
    If we release any code, it will be LGPL or the like.
    The NextGen pics are shots of a real box.
    It is completely possible to write drivers for digital cameras and
      the like for IES.  This also includes removable USB storage, etc.
    The console uses the GF3
    [There's] no plan [to include normal telephony features], but others
      could do it
    If we wanted to profit off the box we'd have to sell it for
      about $500
    We like the chrome, but other colors could be released
    Any release of dev boxes and futher SDKs are pending the outcome in
      the next few weeks
     
  Indrema chats are held (typically) each Wednesday at 4:30pm PST
  (0030 GMT, Thurs) in #indremaon
  irc.openprojects.net. Update From Indrema!2001.Mar.21 16:45 PSTI'm currently in an IRC chat (irc.openprojects.net#indrema) where
  John Gildred, Indrema CEO, is finally giving us an update:
 
   
  Lately my schedule has been filled with damage control action
  items. That is the cause of my lack of participation in community events
  lately. The damage control I speak of is in regards to our funding.
  We have experienced our share of dry spells in this difficult
  economy lately. The situation has not improved.  The reality is that we
  have one last chance to turn it around.  There is a plan in motion to
  obtain interim funding, but [then] I will  not have a conclusion
  until end of this month or early next month.
  So there it is.  We have been working on development, however much of the
  hardcore stuff is waiting on the answer.  I have had a rollercoaster ride
  this past year, but I would not change it for anything.  I am proud of
  trying to do what I feel the market needs. 
  I will have a final answer on our status within two weeks or
  perhaps three.  At that time a more concrete vision of Indrema's future
  will be available. For now, cross your fingers.
   
  So there you have it!  Let's all wish them luck!  For the complete
  chat logs (when they are made available), check IDN's
  Chat Logs page. Gallery Created2001.Mar.18 23:09 PSTA gallery of Indrema photos and
 screenshots has been created.
 Next Generation Article2001.Mar.18 18:53 PSTApril 2001 issues of Next Generation magazine are arriving at
  subscribers' doors.  We have a giant, crisp new photo of a new,
  chrome Indrema unit (with a horizontal, toaster-eject-style CD/DVD drive)
  and, finally, a photo of the controller!  I'll be updating my site
  with updated details based on this article, very soon!
 Remember E3...2001.Mar.09 15:18 PSTMany people are becoming concerned about Indrema (1) pushing the
  release date of the Indrema back and (2) being very quiet lately.
  In my opinion, the release date push probably has to do with the latest
  nVidia chip coming out later than initially expected.  As for Indrema
  being so hush-hush, they might be waiting for the upcoming
  E3Expo, to be held in mid-May...
 Ask Slashdot2001.Mar.01 11:22 PSTI posted a question to Slashdot.org
  asking why the gaming (and, more importantly, Linux) community is so
  negative towards the Indrema.  It's posted here.
 Site Renamed!2001.Feb.28 00:35 PSTI've renamed this site from "Bill's Indrema Site" to
  "Indrema Informer."  Sounds catchier, and the new logo is
  pretty slick, dontchya think!?
 Doom 3 For Linux2001.Feb.27 01:16 PSTAccording to an updated .plan, John Carmack of id Software
  reports that "it is still our intention to have a simultaneous release
  of the next product on Windows, MacOS-X, and Linux."
 Indrema in Maximum Linux2001.Feb.24 21:11 PSTIn the back of the March/April 2001 issue of
  Maximum Linux magazine,
  there's a full-page photo of the Indrema L600, and states that the
  next issue will be on "Embedded Linux."  Unfortunately, I've heard
  that Maximum Linux has been discontinued, so it seems that issue
  will never be published.
 More News2001.Feb.23 21:03 PSTI found a number of good articles on "All Linux Devices," and
  added them to the
  Indrema In The News
  page.
 Name Change?2001.Feb.20 23:51 PSTI'm considering changing the name of this site to something... more
  interesting.  Any suggestions?
  Let me know!
 Glossary Started2001.Feb.17 03:40 PSTI've begun a Glossary of
  Indrema-related terms (suitable for both the computer newbie and the
  more technical reader).
 Indrema in NextGen2001.Feb.17 03:06 PSTThe last page of the March
  issue of Next Generation
  magazine has a large photo of the Indrema, and states they'll be reviewing
  it in the next issue!
 In The News Updates2001.Feb.17 03:05 PSTA few more older articles about the Indrema have been found, and added
  to the
  Indrema In The News
  page.
 Page last updated:
2003.Dec.13 00:10:44
 Copyright
Bill Kendrick,
2000-2025.
 "Indrema," "L600," etc. are trademarks of Indrema.  Linux is a trademark
of Linus Torvalds.
 
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