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XȌVȌY W`VVWH8 h}YaHXY8 XH hHH \h hX` *Hh I8ih( a ( a(!`L\CJfCJ}fCJfCDfC` qV  HII  INYh `h`c)8jHciPdijIjFIjFIjh` qV I }38 8H0 I  ' H L>8jY8j NYY &I &I &IHeH.eIif!}  `!.莼 2Jjj }.b Ȉ!b FG` ɩL> z  "}e H^04 \ Ȍ  8 i h !`I0 `C Y%.`DOS SYS I #} ` kݩ.C/`WV.b۩bѤC9`CLJ G  ,F0(BԝDEI$} V0 : , BLVDE`D1:*AR08hhJ ȱHȱIȱBȱDȱEeeHHLV)%}  1*  ,,p-  0  &  '0   Lv)l, 0  &LD&}1:MEM.SAVE:D1:DUP.SYSTERMUF1:MEM.SAVE:D1:DUP.SYSTERMUF}I)vCD2:DOS.SYS n  * \*`آ R'S )ɀ@  T))% CError lo(}ading MEM.SAV or memory!  0* a*b*c*d* R Hc*JSDc*J-=d* 0b*ʈд =}MyDOS 4)}.53/4- Copyright 1988,˛Disks 1H 2S- D: = D1: = =1-8.Dir of D1:-D8: *. Dir of D:A. *}Disk Directory K. Save MemoryB. Run Cartridge L. Load MemoryC. Copy File(s) M. Run at AddressD. Delete File(s) N. L+}oad MEM.SAVE. Rename File(s) O. Change Config.F. Lock File(s) P. Set DensityG. Unlock File(s) Q. Make DirectoryH. Wr,}ite DOS Files R. Pick DirectoryI. Initialize Disk S. Set RAMdisk #J. Duplicate Disk V. Set Verify Flag  @莻-}( 0  =Select Item ( for menu):@  =ɛL)1L,*L,:W@ ,,L=No such item!.}L), -0{ ПFull directory name?Z"L.Directo3}ry to be used as 'D:'? @ A(5)L.(I: 輿ȱޝL), CInvalid directory!L@( 4}(0Le-File source, destination? '( @C۩wڭ8wܭC B8'0 @(ߍeލd(DЍ( ? 8' 5}B Bȱޙ':>Ȍ(C0J* .B 9'ȱ/.* #,ɛȝ9' ߰ B |?,(0L), 'u6}t(9'3?&' .'Ƚ9'?&'  .و'Q?''(#( = =-->' =Q7} =YR_o (J(  0?B݋''BJ)`''utz0( ?(L|0L),L@nDisk to FORMAT: 8}A B(UTލ1 =(Press for Enhanced Dns)Type to Format Drive 2: =AIYZNj[R VL@L)9},D2:DUP.SYSDrive to write DOS files to? AH1:*J)2I) Z B hpI) ?<2UT:}C٩vة۩.کL;Source, Destination (Sectors)? A)((8'( A)((((( @(0% =Insert b;}oth disks, type = B( A((/( DB(( CDrives not compatible!J(j(8'Hh''<}h(ɛy CInvalid options! N@-&& N@)׍&&(&&&۩ک&&&&8* 84&&&& 848=}*8(ܭ(ݥwC, CNot enough memory! ک&&`(Mh  & >L@&i &&>}&&mm   >  &((&թԥԍ(Ս(((( ( ((Cw((?}ԍ((,(0"( (( >m(m( & &("L),  ( BL4,(, =Insert DESTIN@}ATION disk, press =Nͻ I) b( 0J) @((ԭ(խ( ( (((L4Drive, new density: A}A8'ɛ CDrive unchanged.(ު90٨Ȍ(SD  qBL)xԌҭHӭ@@ ʎӆ@B}ӭ@@ :  $ӹ@hөԥX` Aˠ =RAM disk present? =NL08 =xlon C}or E type RAMdisk? =Aό  L   M   A1| =6: ' =No extra memory available!L08L7D} & & & =Use default config for 0)ȩ = =K? =NL 8 =Size(K)? ? N@FjFjFjFjE}: =Page sequence? ? P@o* =RAM disk drive no? = 09) `9 - 9**H***) 9 Ȋ)h9 F}@@ H'h(#''/'(ɛ ? P@(@: 3 ʽ' L 8 =Duplicated sequence number!LG}7 =Wrong number of entries!L7K큅쀄 =Verify WRITEsH}? ; =Number of File Buffers? ? N@  6 Lv),R( 4;L),Drive number or : =ɛLP99L50Ȍ(I} =Remove drive? =Y =Is drive configurable? =YЂ =High capacity drive? =Yy =Is drive double sided? =YJ} *; =Tracks/side? ? N@#0M P( *; =Step rate? =4/ *; 4;L), =Drive size (in sectors)? ? N@K}H(h 7;L),RAM disk drive no? 8L),Verify WRITEs? ;L), =WNPp`(`(  LqBSAVE:filename,stL}art,end(,init(,run)) @TUH P@Cp` ?< P@؆8օڊ CInvalid START-END range!۩ P@ M} P@ hԄՠAλȌZ B04*  0$ڍXۍY֍T׍U,0LCL C HCL@ֆ׌`Load MEN}M.SAV from what file? 0#L),L@Load from what file?) @TU&̩Z B &0&-&а&𨭻INO}IZ'RV0II CNO CARTRIDGE!Ԇխ  )L>Run from what address? ?ɛP} P@ CAddress must be 1-4 hex digits! BHILV {=`hh =HH` =0{a HɛQ} {= {=h` {=L), = = pHH =hh`K: p `(((( i ɀ((L@(`(BD(0>HHR}''>I>U>I>ɛ(ɛ (>(`͈>DH(`(HI`(k5 = =( 5B( (>@S}A (J B0}((HHIIDDEE B @(CɈP(# B = =( 5BL'?(B>>((ڤ ܝHT}ݝI VL>L@(" B !B I)  B(L& R XY( @&:0H&Ϳ((&U} ( .( & ( .(ʩ(`ލD&ߍEBIʎH( V0`ԩ ؠA@ȱB@ȱ)C@ V}CError -- 128&`$8f cAԄձG/ $<68i/(Ԧ`H&եԦ&&eԅheԅԊe(iLZ@&&W}&&ԅLZ@B ? cA?*(ɛ:./2SX(0ȱ/.ɛ(ލ8'ި0X}#:Ȱ :ފ :ȱ: : sAD sAޥ`(eޅީe߅`(` @LA @TUȪ: CFile name noY}t allowed!: )  h( >0+L TUD CNot a disk file!(0` =Insert SOURCE disk, press Z} =,(pӮ(A(O aB qBaB`1(L$ b(de BJKO [}L@O` B((*(((`ȱޙ((:>Ȍ(`D:`OS.SYS,DOS.SYShh =L),  VLI /C /C\},pLhL~F#Խ٩Յ׆  LC`David R. Eichel rel.ver.1/1/90OS.SYShh =L),  VLI /C /CSCSAVE"D:C":RUN +@AY@6-+F:A,&@,$AV^}k@@ D:CHICKEN.FNT-A#)@%  @% D:CHICKEN D_}:C@@ D:CHICKEN.FNT-A#)@%  @% D:CHICKEN Dvw/!!CDDIOXYLABCDEFGHCSGOSSZCARTTRSPJSESCCOSODIFHLEROCRRRRXBBOSa}ROCKCBhdB@@@!@@ @ @# @# @   (<b}Pdx@@@AA@ c}@@ A!!@"@#$%@ &@'As(@ )*@+A ,-d}./01234@56@SAVE"D:CHICKEN":RUN$6-+F:A,&@,e}$AV;@ ,;@ ,;@ ,;@ ,;@ ,;@ ,;@ ,;@ ,;@ ,;@!,;@f}2,p 6. 67@ ,. +67@,.R6. ] %'[ { '&^6-@pAdAU +g}@76-F:A`,%F:Aa,$AV%@K&@@q_AV'AVqA@0A Ah}AAB A@v7(@< >B(@b(@ by bill kendrickm(@i}(@ ATARISERV  E-@@ -(@ easy 96-@E6-@ _6-%@"@j}/->(@(P-@_(@)]"@ !-0(@<B-@k}Q(@>]6->F:B2y,"@*&6-46-%@> BP$F:B2y,"@l}$6-@LF:B2y,"@*&6-46-&@@ @L6-@i-@ @4(@@m}&+'@,B6-%@iA)F:Ad,AUA E 6-AV'AVET:,*F:B2y,@n}@k +@!&@@q5AV'AVGA@0YA AkAAB1o}A@v'A@1 A"6-`6-@ 6-'6-@#36-@?6-@p}TH:, ?P`6-@: 6-6-6-R:,4"@)"@:6-#6-A6-%+"@q}* @,&+"@*!,s6-%+"@* @#,&+"@*!, @6-@#6-@ 6-r}@$x6-%$@4-@6@P2A@T b6-&@n @x A0s}%6-%$@(@ -(@>:,(6-%@@+@&,@E) A-RP:H:,$, @t},6.7@,L67@ ,.7@<@,R6..RP:H:,$, @,6.7@,L67@ ,.7@u}<@,R6./RP:H:,$, @,6.7@,L67@ ,.7@<@,R6.0RP:H:,$, @v},6.7@,L67@ ,.7@<@,R6.2RP:H:,$, @,67@,.L67@<@,.7@ w},R6.3RP:H:,$, @,67@,.L67@<@,.7@ ,R6.4RP:H:,$, @,6x}7@,.L67@<@,.7@ ,R6.5RP:H:,$, @,67@,.L67@<@,.7@ y},R6.7-@"(@4-@A(@S-@`(@r-@(z}@8-@"(@4-@A(@S-@`(@r-@{}(@<fH:, ?0f2@P:H:,$@P,%@@P:H:,$@,%@d 1|})6-(e' -*"@'(@)f)"*"@)(@>g!*"@!(@}}(h)"*"@)(@<iY-@*As*@a*@2O2@~}Y BnlA#-@@@-@6@V2@Z ^ l6-%@o5}A6-&A)!@56-@s`6!@*!@*"*H:, ?PB6-@H6-T6-@}`6-@x"Ayb -(@>:, 6-.6-%@<!@*b6-%+P:H:,$@},&@,z!@) 6-{* 6-(!@**6-%+ ,&+!,}/6-P:H:,$@,#*/6-}~t 6-1-4(@>:@B%+N:,,,Q-@6@t2@A@$+N:,,} ;@"-%(@`16-; AU"*"*"@2+-@G2}K U B%%2@L-@"(@4-@L(@}>:%Av,"F:Ad,"@3" B@F:B2y, @%!AV'AV! @0S=(@SC}ORE: LIVES:````````````````````H(@S(@%%(@%%(@}%%(@%%(@====================%%(@}%%(@n%(@7-@"n(@(````````````````````}````````````````````_ 6.6.6.6.!6.'6.-6.36.G-@@_6-+!@,$@Q 6.}96-+$+P:H:,$@,%@,,&@E!@Q6-@?-@?2@+%@,$@@}@i%6-P:H:,$@,%@?6-P:H:,$@,i*7&@<%@,0 A(**7&}@<%@,0 A(996-++P:H:,$@,%@,$@,&@O 6-%67<,.7<,O67}%@<%@,.7%@<%@, "@6. "@6. "@6. "@}6. "@6. "@6."@6."@6.) )2@}K$ (@} &&(@you are the chicken($$(@ the object of this&&(}@game is simple cross$$(@the road but there##(@ is a catch this$$(@ road }is really a !!(@ lane highway$$(@in all levels there%%(@ are of course cars##(}@ '&  %%(@ SEMI CAR TRUCK BUS $$(@ but above level  &&(@there }are boulders *$$(@ in levels  and  &&(@they zigzag and past##(@ that they follow}!!(@ you enjoy1/-@@"/(@ 2 F:B2y,@A 3% 76-}%@6-%@+!@76-@ P-@@4(@entering level B6-%AP6-%A} k -AU@6@=-@@6@KA'c2&@g k  %%2} @ 'X -(@6-@6@T2@$@@X '}-@@6-(X2@+$@P,%@P@+$@,%@l-@Ap t 2@}'V6-@6-"6-6@*6.6@B6-N6-@V6.'H1%@}6-#-1-%@B(@>:,H6- 'Q-%@(@3-@@ 7 ; A-Q(}@ !'U!*"%-@U(@"the police slow the traffic"'h-%@"(@}>:,6-@A: H6-&@Z-@h(@#' -(@>:,$'R-@}F(@" R@((',-@@,(@ =)'33T:,"})F:B2y,"@B%*'++T:,*F:B2y,@B&+'33T:,")F:B2y,"@B'},')-@@$%%@) -'%6-@327 IAdAU[}Ax-@6@2@@P@ 66F:Ad,@3,AV'AV6 B}@6yAdAU'AD-@6@`2@@@@d vA@y$}:7-@@ !"@7(@ MEDIUM:'"@'(@ :!@@:$} D:CHICKEN !"@7(@ MEDIUM:'"@'(@ :!@@:$fff??;;`0?> |8( 0}`@ 800p3>> ||8<}f ``nf>ff~fff<<f<flxxlf`````~cwkccfv~~nf}ffff<cckwcff<8pp8?}ww<~~~<x`x`~<~~<}0~0 ~ <~~<<>f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<f}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<  SAVE"D:CINST":RUN 3@W ("3 CHICKEN!@%3(3 3 START-UP3 @@381.Be su}re all components of your computer system is off.443,2.Turn on television/monitor and disk drive.RR3J3.When BUSY li}ght is off on the disk drive, open the door and inster the##3disk with CHICKEN! on it.UU3M4.Turn on your computer.} (Be sure it has a BASIC cartridge in it or BASIC is3 built in.99315.Type: RUND:C and press }A>366.After loading is done, the title screen will appear.A3TT3L Press START to begin the game. If you don't }after a few seconds, breifJJ3Binstructions will appear, and a prompt PRESS SELECT will appear.PP3H Press SELECT} (when the title screen is on) to change starting levelTT3L(difficulty-EASY,MEDIUM,DIFFICULT.) Press OPTION to cha}nge game speed3(1-4.)333OBJECT3UU3M The object is to get your chicken safely across a 6-lane hig}hway withoutTT3Lgetting hit by cars or boulders. When you've crossed the street, the game'sWW3Ospeed will increase (}starting each level, or after you've been hit by a car, atWW3Othe game speed chosen at the title screen.) When the speed} is past 4, you willVV3Nadvance to the next level. Each level has more cars, but only up to 6 a lane. WW3O Once p}ast difficult (level 4), boulders appear from the top of the screen.!VV3NIn level 4, they fall straight down. In levels 5} and 6, they zigzag each time"FF3>they hit the road, and in levels 7 and above, they follow you.#PP3H When you're h}it by a car, or boulder, you die, and the SPCA send an$SS3Kambulance. If it's a car, the police slow the traffic down to }the selected%3 game speed.&[U3M When you've crossed the highway 5-game speed times, you advance a level.X3[3'}3SCORING3(SS3K The only way to get points is to cross the highway. You get 3 * LEVEL)LF3>points each time, }and another 100 for when you avance a level.I3L3*3LIVES3+WW3O You start with 3 lives. Every 1000 points yo}u get an additional life, but,0*3"you can have no more than 4 lives.-303-3SCREEN DISPLAY3.UU3M At the to}p of the screen, your score (SCORE:0 at the left), level (1/NN3Fin the mid-right) and lives (LIVES:3 at the far-righ}t) is displayed.0C:32NOTE:Score and Lives are yellow and Level is blue.=3@3C31W CHICKEN!&32'}'3 BY BILL KENDRICK30&3 ATARISERV 1989-3@0D:CINST CHICKEN!&32'cfffffff>`<|fl0fF~<<s<p<f< 8 0 ~~`0 0`<}f ``nf>ff~fff~~f<flxxlf`````~cwkccfv~~nf}ffff<cckwcff<8pp8?}ww<~~~<x`x`~<~~<}0~0 ~ <~~<<>f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<f}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~< .CSAVE"D:S":RUN +@A@0;(@ SECRATARYb@@} D:SEC.FNTy6-F:A,&@ARASUAV'AW@9AP}@U6-?:C:hhhLV,<@, %D:SEC D:S%ASUAV'AW@9APBCDLCDPMLEORTPXRINTRPOVDMHHOLSALARPODIBhdB@A(B%X}B'h @ @ @ @AAC}AmAAAA@@ SAVE"D:SEC":RUN'@}'@@9c$6-+F:A,&@,$AV6B2HC;@%,c6.hhhhhΠΑ}`R9@,9@,9@,9@,9@,9@,9@,f-@@u68,-6}8,-68,-68,-@G68,-68,- 68@,--68@,-@B68}@,-@W68@,-@l68@,-@68@,- +@76-F:A`,%F:Aa,$AV}%@K%@@_AV'AVqAA A(@ u (@} 2AD-@@u(@#by bill kendrick ATARISERV  %@A}6%@F:@,%@M%@F:@,_A@x|-@6?%BBw  _}-@?P3A@%GA A%[AA(%_ ++T:,*F:B2y,@}@-@?%+BBw/ L-@6@`A@%tA A%}AA(%A@d% 26-F:A,&@2>BByPA#@bA@rtB2}VB2HB2w@Z6-$AVZ6-?:C:*hhhhhͦΠˈ0̠`,<%A}<A(,;/6-?:C:,<%Ah-@\2AU&@@` t-@2 "}6-R:,* @>-@@p6-%+!@* @,&+!@* @,t  @6-@}' @!@'6-@ U!@U6-%+!@* @* @,&+!@* @*!,}#5!B2H@I%+$@,5A (.-@@.8,"@`-B68,-8,%@&}8,!@368,-(8,B68,-2`828,8,%@@$8,$+O:8,&@,,G8,"@GV68,-@)}` @R368,-@G4!-+$@,&@@E(@>:@:(,%+8,"@G,,Y68,-8,&@h8,}w68,-28,68,-6-@5z6-!6-&@P3-@}E(@0000_-@&B:=:,,l(@z6-&@; @`%+8,$@,<u!-+$@,&@}@H(@>:@8%+8,"6@,,f-+$@,&@@u(@=GH:, ? *8},"* %@* +%@,$@V68,-@d6-%@r6-%@68,-@@&+$@,> @::}++%@,'@,P:+%@,'@,@pA`6-++%@,'@,;"@*8,*8,"G6-@}Q A`68,-@B9"@*8, 6-* A968,-Ff6-&@!"--@}<(@ H-@W(@&f68,-K/"+%@,$@*"*"C-@@}R68,-a68,-p68,-68,-@G68,-68,-  AF:B2y,"@}%!AV'AV! @0-@(@'*-@9(@;E-@T(@`}"l6-@|68,-6@6-&@-@"(@ .-@=(@&I-@}X(@g68,-@s6-@68,-@0&+$@,%"28,%$LK6-6}-%A)6-76-%@K @@ M-@52A"&9 M-@}AQ e-@2 N1-@@1(@QUITTINGTIME!Ow-@}@5(@󁁁G-@@w(@" P^-}7(@ FINAL SALARY:$0000 Q-@&B:=:,,^(@T++F:B2y,@*T:,AU%}P-@@)(@YOU'RE;-@@F(FIRED!P A D:SEC*T:,AU%a].MAKWIMAKBTHELCLEARFLASETSCRARROWUARROWMARROWDTTLBTNBLLARWMAKARCHGARINVERSCHECOVEWXWYWXWYS}CRBORBATXREYECENTETTLLMARMACURSOPORARWCONORMOVECLICARARBTNHITBXBBXPOOMARINXINXINCBBCLOC}CLOCKCLSECWAITSHAPESBYHITBTFLAGFLAPAB B B!B B 0B @B PB `$ $} 8(( `((  B pB B B!@@8@#A(A(}@@t@0@@9 !"@0#$%@&'(@})*@+@,@ -@".A(/B'h0By1@2@ 3@456@7@!8@} 9A`:@;@!?@((A@BCD@EFG}SAVE"D:ARROWSHO.W":RUN{ B 6-A(%6-A() 56-@A6-@0E Q6-@]6-c6.}o6-@{6-@! 6.OK6-@$6-@"06-@4 @6-@L6-@!X6-@ j-@}(Other default arrow shapes.(O-(% Click button to see next shape.O(Shapes are: ARROW (pointer)p'}( CLOCK (please wait)I( HAPPY (thank-you)p(" SAD (made a mistake)t/(' QUESTI}ON MARK (didn't hit a button)V("EXPLANATION POINT (made a mistake)h-@@t6-@x,($(Paranthesis show r}ecommended uses.)/(x(D ARROW not included, because it's not given in SHAPE$.*6-@ 6.QUIT *}6-@ + 6-@ +"@@ '6-@  '"@ @  - 6-%@}!!@3-6-@ 6.7,  T:,"@  @6-@   l-@}@)-/(A-@I(M S(}eARi l|}ЭС}c6-}B 6-B '6-B!36-B ?6-B 0K6-B @W6-B Pc6-B `}6-B!}G;@6,;}@ ,;@@,;@@,;@,;@@,O6. ^67@@,.m67@,.u6.67@@,.67@},.}36-B p6-B '6-B 36-B!}v@.@@K:]6.(DT\D8D|||}|(|L-%@R(| }06-++&&B:,,'@,%*" }06- }Z-%@(.-%@&@4-V(|7%@<&@,|Z  }+ -+(7%@ }<&@,}3-%@3(7%@<&@,}6-@$}l -*(7%@<&@},B-%@&@P-&@W(e-%@l( }0  B",-++&&B:,,'@,%0(}6}-@$}P+AA +A7ACAPAR(}2@@#(}}}/6-@2$(}{AY@F,6-F:A,&@28BByJB2w@\B2HhAl}{6.xPhT )}6-6--B2H@H;6-$AV6-?:C:*hhhhhͦΠˈ0̠}`,<%A<AV,*}d@6-?:C:hhhhhΠΑ`,<%A%@:%A}(,1 =6-@@$d}+6-***"+6-@m}6-@$n}+@+@ }o}226-P:+F:@ ,%AV$F:@,,'@`,w}6-@$}S(F(-F:A, AT LINE F:A,$}AV%F:A,P BS D:ARROWSHO.W%w}6-@$}S(F(-F:A, AT LINE F:A,$71 G SAVE"D:POPUP.INS":RUN W$3EW POP-UP!L3# COMMAND LIST:O3W3 }W xx3p32000-----Initializes Pop-Up!'s GOSUB variables, used strings, and sets everything to default. !}V3V3KMAKWIN----Create a titled window. TTL$ gives title, CENTER=1 automatically UU3M centers the title, CENT"}ER=0 draws the title at TTLX, WX1 & WY1 giveIF3> top left corner, WX2 & WY2 give bottom right corner.I3TT3L#}MAKBTN----Makes a small box. BTN$ gives name, BX1 gives left end, BX2 givesYV3N right end, BY give vertical pos$}ition. (BX1+1 is beginning of text.)Y3ol3dCLEARFLAG-Clears all variables to default. Variables include BX1, BX2, WX1, %} SCRN, etc.o3WW3OSETSCRN---Does GRAPHICS and POKE commands. SCRN gives GR.mode, BAK gives colorXX3P &} 3, BORD gives color 0, TXT gives color 2, RED gives color 4, YEL givesVV3N color 1, LMAR gives left margin'}, RMAR gives right margin, MODE givesGD3< ANTIC mode, CURSOR gives cursor mode (0=off,1=on).G3SS3KARROWUP--(}-Turns on the P/Ms in double-res., clears player 0, and puts it atVV3N position 0,0 (GR.0 mode). NORM=1 will pu)}t up arrow, NORM=0 will put:73/ up whats in ARW$, ARWCOL gives color.:3SS3KARROWMV---Move arrow with stick *}in port # PORT. Gives ARX, ARY (position),mj3b MOVED (1 if moved, 0 if not), and CLICK (1 if fire-button presse+}d, 0 if not).m3$!3ARROWDN---Turns off P/Ms.$3kh3`MAKARW----Moves arrow to new position. ARX and ARY te,}ll position, ARWCOL gives color.k3TT3LCHGARW----Changes arrow. NORM=1 makes normal arrow, NORM=0 puts up what-}s in.+3# ARW$, ARWCOL gives color..3TT3LCHECK-----Checks for button press. BL gives leftmost position that.}'s Ok, BR RR3J gives rightmost position that's Ok, BY give vertical position of!UU3M object being che/}cked. If CLICK=1, ARX>=BL, ARX<=BR abd ARY=BY then"2/3' BTNHIT=1, otherwise BTNHIT=0.23#WW3OINVERSE---Invers0}es (button). INX1 gives left position, INX2 gives right posit-$WT3L ion, INY gives vertical position. Will inve1}rse from INX1 to INX2.W3%UU3MCLOCK-----Sets SECT to seconds from realtime clock. If CLOCKCLR=1, will also&/,3$ 2} reset realtime clock to 0./3'853-32200-----(Re)Gives error message, then ENDs.83Zeb3Z FLAGS=0 if 32000 or CLEARFL3}AG is done. If any (except ARROWDN) is done, FLAGS=1.e3[!3SHAPE$ default shapes:!3\223* 1 ALARM CLOCK 4} (SHAPE$ or SHAPE$(1))]((3 2 HAPPY FACE (SHAPE$(9))^))3! 3 SAD FACE (SHAPE$(17))_))3! 4 QUESTION MA5}RK (SHAPE$(25))`,)3! 5 EXPLANATION POINT (SHAPE$(33)),3aAA39 (No arrow, because arrow is given only if NORM=6}1.) D:POPUP.INS%! 5 EXPLANATION POINT (SHAPE$(33)),3aAA39 (No arrow, because arrow is given only if NORM='AWMAKWIMAKBTHELCLEARFLASETSCRARROWUARROWMARROWDCLOCMAKARCHGARINVERSCHECTTLBTNBLLARWSHAPEOVEWX8}WYWXWYSCRBORBATXREYECENTETTLLMARMACURSOPORARWCONORMOVECLICARARBTNHICLOCKCLFLAGTWINBXBBXPSTO9}OMFLAININXINXINCBBSECB B B!B B 0B @B PB `B! B p B :}B B! $$8((`((((@ @ @8@@;}@@t@0@ !@9"#$AB%@&'()*<}+,@-@.@/0123456789=}:;<=>?@AB@SAVE"D:POPUP.BAS":RUN|}ЭС}c6>}-B 6-B '6-B!36-B ?6-B 0K6-B @W6-B Pc6-B `}?6-B!6-B p'6-?}B 36-B ?6-B!}G;@6,;@ ,;@@,;@@,;@,;@@,O6. ^67@@,.@}m67@,.u6.67@@,.67@,.}]@.@@K:]6.(DT\D8D|||A}|:%A(,1 =6-@@$d}+6-***"+6-@m}6-@$n}+@W}+@ o}A26-P:+F:@ ,%AV$F:@,,'@`,>6-@A$}S(F(-F:A, ATX} LINE F:A,$AV%F:A,P BS D:POPUP.BAS%,>6-@A$}S(F(-F:A, ATH*+((MAKWIMAKBTHELCLEARFLASETSCRARROWUARROWMARROWDCLOCMAKARCHGARINVERSCHECTTLBTNBLLARWSHAPEOVEWXZ}WYWXWYSCRBORBATXREYECENTETTLLMARMACURSOPORARWCONORMOVECLICARARBTNHICLOCKCLFLAGTWINBXBBXPSTO[}OMFLAININXINXINCBBSECCLEARFLAGBBEEBINARROB B B B 0B @B PB `\}B! B p B B! $$8((`((((@@9@]}#@@@t@0@ !@9"#$AB%@&^}'(@)@*+,@-@ P.@#/@00@"1@72A(3B'h4Bh5@6@_}7@89@:@7;@1<@6=@">A`?@1@@6AB@CDE@F`}G@!HIJSAVE"D:POPUP.DMO":RUNn B 6- ! >6.POP-UP! Demonstrationa}.J6-@0V6-@b6-@n6-@l 6.6-  1-@@S2@ @b}@b6.D8T\D8Df l6. %2@"@@) - 96-@E6-AI k2c}}-@@(6-@ y-@@>($Use joystick in Port 1 to move arrowP-@@d}y($onto the inverse plus, and press the M-@@%( firebutton.16-@=6-@I6-@M e}  "@{6. POP-UP! Demo.#6-@/6-@;6-@!G6-@ K ]-@@c(f}u-@@{(+q-@@%( This box is7-@@L(called a window.^-@@ q(q}JF#DOS SYSF6'DUP SYSF]C FD`CHICKEN F CHICKEN FNTFCINST F SEC FNTFS F'SEC F*ARROWSHOW FPOPUP INSF"7POPUP BASFRYPOPUP DMOF5TICTACTOPOPF BREAKTRSFNTFOBREAKTRSTBSFBMUSIC COMF]AUTORUN BASF cANIM FNTF lGHOST FNTFuGHOST FxGHOSTC F CONNECT4FNTFC4 F%CONNECT4 FTINST FT FETTRS F *TETRIS FNTF 3TETRIS F?TETRIS PICF ^TETPN FjA2 F mAXIS2 FNTF$vAXIS2 F OTHELLO FNTFO FOTH FOTH PICThe windows inm-@@((POP-UP! can be:-@@L( as big as the^-@@m( screen, orr}s-@@%( as small as7-@@B(3 x 4.K6.OKW6-@c6-@o6-@s u-@s}@((Move the arrow:-@@O(to the OK buttona-@@u(and 'click' it.?6-@6t}-@'6-@36-@?6-@  "@%+  -@@#(+' + W6u}-@06-@3'6-@36-@;6.? Q-@@W(q-@@)(To the right of;-v}@@N(this window is`-@@ q( the smallestv-@@((window you can:-@@w}O(have writting ina-@@v((1 character for u-@@*(title, and 1 for<-@@Q(x}the rest.) Clickc-@@u( the OK button! -@ @ (below.#  "@5$H  y} (6.POP-UP! Demonstration.:-@@@(+D H %u-@@(--@@S(!The informatz}ion needed to creat ae-@@u( window are:&-@@,(window's left side>-@@V(win{}dow's right sideh-@@ y( window's top6-@'-@@)(window's bottom;-@@M(|} windows title_-@@(if the title is centered or not(_-@@9(titles leftmost position (if i}}tK-@@_(isn't centered))@-@@@(&*Y-@@~}8(The arrow is made by doing theJ-@@Y( following:+k-@@3(turning the arrow mode onE-@}@k(!telling it if it's a normal arrow,Z-@@ 6(giving a shape (if the arrowH-@@!Z(} isn't normal)--@@"7(giving the color of the arrowB6.NEXTN6-@0Z6-@7f6-@j v6-}@16-@6.  "@F/O6-@16-@6'6-@+ / K6.POP-UP! Demo. Arrows:}O 2s-@@;(!To move an arrow, all you need isM-@@s(!the port # for the joystick being3s-}@@<("used. The horizontal and verticalN-@@s( positions of the arrow will move4u-@@}:( according to which direction theL-@@ u($joystick is pushed. If the firebut-5v-@@;(}!ton is pressed, the computer willM-@@v($know, and if the arrow is moved, the6f-@@2(compu}ter will know, too.>6-@0J6-@7V6-@"Z f6-@"7  "@U87  -@}@#(+' 36-@7 <j-@@<("To change the position or shape ofN-@@j(the arrow,} you have to:=d-@@/(give the new positionA-@@d(give a new shape for the arrow>q-@}@4((or tell the normal shape)F-@@ q(&?[-@@5(}Turning off the arrow takesG-@@[(no information.@x-@@@(&}R-@@x(!Another feature is the ability toAn-@@:( automatically check if a certainL-@}@n(button (or position) is beingB;-@@;(!'clicked'. All that's needed is:Ch-@@}5(leftmost position of buttonG-@@h(rightmost position of buttonDk-@@5(vertical posit}ion of buttonG-@@ k(if firebutton is down (found byEc-@@!-(arrow-move routine)?-@@}"c(pitch to play if button clickedH  "@rI6-@   KY-@@<("}To inverse a button (or position),N-@@Y(takes:L|-@@+(leftmost position=-@@}T(rightmost positionf-@@|(vertical positionMv-@@@(&}R-@@ v(The last features are the clockNv-@@=(#which looks at the Atari's realtimeO-@}@v("clock and determines the number ofPu-@@=(#seconds that have passed, or resetsO-@@}u(!the clock. And the other defaultQ4-@@4(shapes. These shapes are:Ri-@@>($ALARM C}LOCK (seen at the beginningP-@@i(of the demo., thoughS.-@@.(the second animationT/-}@@/(was specifically madeU(-@@((for the demo.)Vg-@@$( HAPPY FACE6-@}@ C(SAD FACEU-@@!g( QUESTION MARKWG-@@"+(EXPLANATION POINT76-@"; G6-@"}Z  "@[7  6. QUIT MENU 1-@@7(\66.QUIT6-@&6-@(}26-@6 ^A6.RUN 'ARROWSHOW'%6-@) 56-@A6-@'_4 6-@ #"@' 1}+4`06-@ "@0% D:ARROWSHO.Wc @|}ЭС}W6-B 6-B '6-}B 36-B 0?6-B @K6-B PW6-B `}36-B!6-B p'6-B 36-B!}G;@6,;}@ ,;@@,;@@,;@,;@@,O6. ^67@@,.m67@,.u6.67@@,.67@},.}]@.@@K:]6.(DT\D8D||||:%A(,1 =6-@@$d}_6-***"+6}-@/K2@@@_-@@ e}/ * /2@m}6-@$}n}7@+@ 76-o}A26-P:+F:@ ,%AV$F:@,,'@`,>6-@A$}S}(F(-F:A, AT LINE F:A,$AV%F:A,P BS D:POPUP.DMO%,>6-@A$}Se=>yMAKWIMAKBTHELCLEARFLASETSCRARROWUARROWMARROWDTTLBTNBLLARWMAKARCHGARINVERSCHECOVEWXWYWXWYS}CRBORBATXREYECENTETTLLMARMACURSOPORARWCONORMOVECLICARARBTNHITBXBBXPOOMARINXINXINCBBCLOC}CLOCKCLSECWAITSHAPESBYHITBTFLAGFLAPANN2ARECOBOBBOXEWOVVVB B B!B B 0B} @B PB ` $ $ 8(( `((  B pB B B!@@8}@#@@@t@0@@9 !"AB#$}%&@'@()@*@+@,@-@#.A(/B'h0B51234}56789:;?@((ABC}D@E@FGHIJKLAM NOPQRS}TSAVE"D:TICTACTO.POP":RUNl B   '6. TIC-TAC-TOE06.OK<6-@H6-@#T6-@}l9@ ,;@,U6-@6-@!6.-6-1 5 9 E6-@I U6-@-@@}>($by Bill Kendrick ATARISERV 1990P-@ @l(Click button to play...x6-@6-@";@@},  "@p6-@6-@"'6-@+ 2(}>6-D6.H W6.7@%,c6}.NAMESp;@ ,  @@/@@7C-@@U-@@w(Enter your na}me player .AAR'-@@@( R-@@_@s}67B:,%@,.67++&@,$@ ,%@,.x  (}@1@@9CAR@U6}. TIC-TAC-TOEa6-ABp6.wt x  *-@@ &68,-*  n-@@#-@},(| |0 B-@@O(a-@@n( ~6.QUIT6-@0&6-@726-@"}6 B6-@0N6-@6Z6-@!f6-@1r6-@6~6-@"-@@H-@@H(}Go 7++&@,$@ ,%@<$@ , "@! A555 @)!@#) @})!@@!16-@%!@* @ 16-@!@6-@!@6-%@}!@!6-%@p 8,,2A@@@-@@PD f2}p @!)6-%@"@#-)(X "@-(O# 68,-b"@ Ac} A  @d)-@@ (DRAW!) A0n-@@ +(PLAYER  WON!H-@}6@\A$@xA$@%@2$@@@x) )2}$-@@!$( GAME OVER!  "A2  %l#-@@"86}-A:7@<@,,R6-A:7@<@,,l6-A:7@<@,,:6-%8,"8,*8,"8,.6-8,:}A   $%%123,456,789,147,258,369,159,357|}ЭС}c6-B 6-B '6-B!36-B }?6-B 0K6-B @W6-B Pc6-B `}6-B!}G;@6,;@ ,;@@,;@@,;@,};@@,O6. ^67@@,.m67@,.u6.67@@,.67@,.}36-B p6-B '6-B }36-B!}v@.@@K:]6.(DT\D8D||||(|L-%@R(| }06-++&&B:,,'@,%*"06- }Z-%@(.-%}@&@4-V(|7%@<&@,|Z  }+ -+(7%@<&@,}3-%@3(}7%@<&@,}6-@$}l -*(7%@<&@,B-%@&@P-&@}W(e-%@l( }0  B",-++&&B:,,'@,%0(}6-@$}P+AA }+A7ACAPAR(}2@@#(}}/6-@2$(}{AY@F,6}-F:A,&@28BByJB2w@\B2HhAl{6.xPhT )}6-6-}-B2H@H;6-$AV6-?:C:*hhhhhͦΠˈ0̠`,<%A<AV,*}d@6-?:C:hhh}hhΠΑ`,<%A%@:}%A(,1 =6-@@$d}+6-***"+6-@m}6-@$n}+@+@ }o}226-P:+F:@ ,%AV$F:@,,'@`,w}6-@$}S(F(-F:A, AT LINE F:A},$AV%F:A,P BSD:TICTACTO.POP%}6-@$}S(F(-F:A, AT LINE F:A<<<<fffffff>p<|fl0fF68of;<p88pc66c~0~< 0}`@8llll80p000x8l 0|x  xll| |`x l88`xll8| 008l8ll88ll< 80<0000<~~< <<}f <fff<<cckw"ll88llvv<~8p~}  UVY  x003>gc?xp<@}ww  UUUUV~~~~j x`x`~<~~<}0~~0 ~~ <>n>pp|vv|nn>nn>|pp|vvv8< <ppv|vv8<f}kc|vvvvnn>|~ppp>p<|8~888vvv~>ff<<ck>6f< x~nn>|~ppp>p<|8~888vvv~>ff<<ck>6f< x~@?@@MAPB@CdND@E@}FGHOINJPK@LMONO@PQHRRRS@TA}UmTV@DW@XB8v''EXECSHUTUP:S."D:BREAKTRS.TBS":RUNSP-fi2fff'B2H%f5B2V%fC}A%fG SB2wi: +@AYf:ɠŠҠšaG;@@,;@@,;@@,};@,;A$,;A `,X67A `,.a6-C:,KK67@,.81424344423332434221323332324344413233314132324342}4343343KK67@W,.811121314233324342213232422232414121314243233232422233334KK67A,.8142434442333243413233324}13233334142434331323243424343343KK67Ai,.841424344233324342223332432222324122223243233232422233334g2fA@}@5-g@V$@M67<,.>:A:7<,,&g,YB7h] g2ffff '6.6-C:,'BBwf} ~+f6-U:A`,%@-6-U:@,9ARgZ6-+F:A,&@2,$AVh6-%A$~9%A@} '9%A@'6-&A$fP$-@t@d6@D9%$@%A@T2ff@X}Mg\ f2ffffm!9%A%A@79%A@?6.N67@@,.W67h,.m9%A @@}l6.O/=O/=89%A %A@@BA'N_f@l9%A@%A@@e 6-f6-@}6-f!6-f+#B =-@@Y(Press Ծ to begin._6-fe6-g @06-?:B@2,>B7h}A(<P$6-%g0"@66-f>6-%gH&"@)F:Ad,"@3*"f8AdAU>6-fBPH6-g /} @@*PMg@"6-f(6-f,Mh/A!V9%%A@#6-%g/"@A-@@V( Public Doma}in! "6"@ !-@@6(By Bill Kendrick#"@@6-f$g'F:AV,'AV)F:AY,"f3-f@ }"a(( AH! 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80?~~<}f ``nf>ff~fff~~f<flxxlf`````~cwkccfv~~nf}8pp8?}ww<~~~<x`x`~<~~<}0~0 ~ <~~<<>f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<f}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<CSAVE"D:C4":RUN +@AYK@@D:}CONNECT4.FNTl6-+F:A,&@,$AV-A#)@% @% D:CONNECT4 }D:C4%NTl6-+F:A,&@,$AV-A#)@% @% D:CONNECT4  CDXCPDXYYBhdB@ }A A 6  SAVE"D:CONNECT4":RUNF$6-+F:A,&@,$AV<}9@,9@,F A  { +@!AV'AV3A@vEA AWAiA}@0{AA0 A76-F:A`,%F:Aa,$AV%@K-@@Y%@] q}&@@q%@@&@@4F:Ad,"A*AdAU4 A! F:B2y,}@@ A0 +@!AV'AV3A@vEA AWAiA}@ {AA0-@&@@qq-@@L(@' } P q(@ s-@@$(@6-@@E(@a}-@@@o%@s 6-@Q6-F:Ad,6-$-@3(@ ?AUQ}AdAUC6-R:,!6-R:@,7"@)"@C6-A5 %"@)"@%6-A4!K?}"@)"@)T:,")T:@,"K6-AC#c"A4=2A&+$A,@@}K6-&@W @c6-@$c"A5=2A&+$A,@@K6-%@W!@}c6-@(%1@%@2A -I-@1(@>:@B%+$A(,,FF:B2y,"@I}%.;%21"@3; A 2+AV'AV+AC@07m6-%@-}@-(@ I-@@@m2$@@@8a -+(@>:@B%+$A(},,9-&@I(@ ]-@@a </1%@"@2# /6-@As%2}9-@@U-@@@d6-+8,$,%s6-+8,$,%B3 1%"+@B%+$}A(,,) 3 @pE  A Fv-@@<(@PLAYER %@ WINSX-@@}g6-+8,$,%v6-+8,$,%G' -(@ ' A1@HA0 6-( @0&&(@}/@\@ @ @@@@@$$(@@ @\@@ @$$(@@ @<@@@ @$$(@@ @ @} @ @/$(@<@>@ @ @@ @/(@!!(@ @@@@ @!!(@ @ @ @ }!!(@ @@ @ @!!(@ @ @ @!!(@ @ <@@ ##(@ by bill k}endrick/$(@ é /(@""(@ START to begin'$(@ ? for instructions}'$U#"A5) A4)!A5/6-@=6-%@I!@U6-@5"A46-&@) @}56-@ @@,-@@,(@ game over F:B2y,"@A1 F:B2y,@}A2  F:B2y,"@A3%'AdAU'A@4AV'AV4F:Ad,}@3A *AdAU'AA0*$6-@@"&68,-/68,-3 6$++0,-1,1,-}1,1,0,1,1,0,1,-1,1,-1,0,-1,-14 +AR@1@C@@9UAgA }@yA@(}5%"( %(6LI(A Use the keyboard or joystick one ortwo to c}ontrol the peice:L(7++(# JOYSTICKSKEYBOARD8++(# DROP |ů | 9++(# LEFT }| | :++(# RIGHT | | ;++(# PAUSE |--- | <++(# BE}GIN |--- | =++(# RESET |--- | >++(# ?VV(N } To win the game, connect 4 of your peices, left and right, up and down or@( diagonally:A!!( O } OB!!( O OOOO OC!!( O ODp!( O O$(M($:To win, you} must place the lastp(peice at the END of the row!!!E)-@@#)(Press ...F F:B2y,@A!}G F:B2y,"@A!HAdAU% o -@$@6@.%@2 F&@@p}c-@6@o- -&(@ * -$ D:CONNECT4%&@@pp SAVE"D:TINST":L. KB3: Atariserv TETRIS Instruction ManualE3H3K3 3Getti}ng Started:3 GG3? 1.Set up your Atari(r)Computer as shown in the Owner's Manual. SS3K 2.Be sure the BASIC Cartridge i}s in or that your computer has it built-in.UU3M 3.Be sure all disks are from the disk drive and all of the equipment is o}ff.AA39 4.Plug your joystick controller into Port #1. (OPTIONAL)VV3N 5.Turn the disk drive on and insrt the disk with} TETRIS in the drive when the@@38 busy light is off. Be sure it is side 1 of the disk. 3 6.Turn the computer on.}))3! 7.When it is done booting, type:003( RUND:T and press RETURNlf3^PLEASE WAIT... should appe}ar on the screen as the game loads. The title screenshould appear.i3l33Game Objective:3TT3LThe object of TETR}IS is to get a good score. Falling 4-blocked ojects fall,QQ3Ione at a time, and you must position them and manipulate th}em to create aRR3Jhorizontal line in the game area. When a line is made, it will dissapear.TT3LIf you let the shapes} stack up to the top, the game will end. (This game is;53-almost identical to the original TETRIS(tm).83;33Be}gining Play:38830The title screen will appear. Your options are:++3#1.To press START to begin the game.=:322.T}o press I to see the breif game instructions.=3 553-You can play with the keyboard or a joystick.!PP3HOnce you press} START the computer will prompt you to SELECT LEVEL (0-9)."QQ3IThe speed of the shapes are controlled by the level. The n}umber of moves#WW3Obefore the shape falls on block is this: (LEVEL+1)/10 That means at level 9,$NH3@you can only mov}e or manipulate the peice once and it will move.K3N3%3 Control:3&443,To control the peice with the joystick, use}:'''3  rotate peice  fire(&&3 up)%%3 move ^ move ^*++3#pe}ice < > peice left< >right+%%3 left v right v,&&3 drop peice down-3 to b}ottom3.!!3To control with keyboard:/$$3DELETE rotate peice0!!3CTRL + move left1""3CTRL * } move right2""3CTRL = drop peice333Other controls:43START reset game5&&3RESET reset }computer/end game6'!3SPACE pause/unpause game$3'373How to Score:38PP3HPoints are given when a shape begins} to fall and when a line is made and93 dissapears.33:3Shapes:3;3There are 7 shapes:3<EE3= }       =MD3<      G3}J3M3>3The Screen Display:3?((3 Score:0 :,3 6$ l6-@#-@@51%8},%8,E-%8,%8,M(>:,Y"@2] i6-l$ C-A4*A5*@*@36-96-C }A0 +6-6-6-!6-+ A0O-@"%-@@718,%8,%G-8,%8,%O(>}:,&"@2  #6-@&$6-&@$U-@@#-@2( F-@@}&&U( ^-@@   1-@@@( ҪZ-@&B:=:,,^(@#A}P:H:,$AV,@F:B2y,@AP!Ap% -@6@<2}@ T-@@`6-t-@@$1%8,@26-%@--%8,(}>:, & @* -$q-@@(-@%8,7( +*+*+*K-@@O q2@}@@-@%8,#( *+*+7-@@; ]2@@@a 2}h-%8,(,-@2(@6-%@N6-%@`-@7@h(00}P-@@&( 8-@@I( M P$pg0((}' joystick optional- use /} andD( to rotate.V-@@#g( Press q F:B2y,@A`r$zr%6-P:H:,$@},$@;-@@GAK b-AU6@nAr {A$"$}l"-@ @!&6@6-@@X6-P:H:,$@,%@^-d(*h l $XW6.0000}0)67@&B:=:,,,.=:,=-@@SA5%A:7<,,W Yu +@A1-@@I(}@ HIGH SCOREe-@?%qAu Z -AU6@<2@@ }@ b2-@6?%A %@U-@@#-@2(!} F-@@&&U( Ab -@6@82$@< @ b2"}B;-@@#(̒7-@AP; C^ -@@6@,-@;(#} O-@@&&^( Il -@6@82$@< @ b2$}l @0'XAY@4'A;AV'AVXF:Ad,"AUB'$%}'X6-*P:+%@,$@P,66-@D6-%@X!@ B '6- A#'$$'&}l -@6?%,A@-@@d2+$@,%%A@h l %'v +@.(@'}} @A@0RA AdAABvA@v&'I3(@" youve be(}aten the gameI(@ź''33F:B2y,"@)T:,"B#('++F:B2y,@*T:)},B$)'33F:B2y,"@)T:,"B%-' APD:TTRS~%1" ",@*T:pfffffff>`<|fl0fF>ff>6f(t|p88pUU0~ 0+}`@0000 0 < 0 0 ~~`0 0`<,}f 03333000000 -} 00000<0000000 0@`0 xx6.}c6>0000008pp8?/}ww??000<~~~<000??x`x`~<~~<0}0~0 ~ <~~<<>f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<f1}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<000000002}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<00000000 SAVE"D:TETRIS":RUN U +@A1A CAU-4}@ (((@    ,,(@  (((@ 5}  (((@  (((@   **(@ 6}(((@   ,,(@    ))(@  7} ,,(@ ,,(@   ,,(@  8}  c-@?%3A @%GA@%K _-@Ac d -@9}6?%4A @%HA@%L `-@Ad c-@?%3A:}@d%GA@d%K _-@Ac d -@6?%4A@d%HA@d;}%L `-@Ad  +AR@1@C@@9UA@gA <}yA@(}#-@@#( ATARISERV %-@@%( PRESENTS...!-@@=}(FOR"-@@(ATARI#'-@@'( COMPUTERS....$K-@AP "(}4-@>}@?(TETRISK%D:TETPN A D:TETRIS%'( COMPUTERS....$K-@AP "(}4-@A @} A} B} C} D} E}      F}      G}     H}         I}       J}         K}    L}  M}  N}  O}   P}  Q}   R}  S}   T}  U}   V}   W} X} Y} Z}  [}  \}   ]}  [{CCCCCCCCCQAE@2 _} SAVE"D:TETPN":RUNe +@A@;(@ TETRIS 2O-@A`}S e@e -@@ D:TETRIS.PIC7+@!IA@[A @k(@a}}}AYA@-@A8@0)@!(@>:,% 0@IAdb}AU72IAY@4 F:Ad,"@3@@m%6-P:H:,$@x,%@c}G6-P:H:,$@F,%@O1m")"@2@c1&@&@31%@&@d}K1&@%@c1%@%@w-@1,&@&@G/%@%@],%e}@&@s/&@%@w  -@6@$:,&@&@P/%@%@f,f}%@&@|/&@%@ [ ,',&@&@+A,%@&@E[,&@g}%@#',%@%@' @(_AdAU)-@=-@@[2$h}@@_ )6-$@%A%@9A %@M@%@Q e-@yi}A6%} %D:Tc @D:TETPND:TETRIS@M@%@Q e-@yFCSAVE"D:A2":RUN +@AYH@@ D:k}AXIS2.FNTi6-+F:A,&@,$AV}-A#)@% @%D:AXIS2 D:A2l}%2.FNTi6-+F:A,&@,$AV}-A#)@% @%D:AXIS2 D:A2 $$8H0fffffff&ABydfl0fF68of;p88pB$$B~0~n} @AB<~y$HH0O_> 0 ~~`0 0`<o}f $Bf||AA>ff|ffB$"UU]UIU"fBBffB$$$~r$H~@ xx6q}c6>8pp8?r}ww<~~~<x`x`~<~~<s}0~0 ~ <~~<<>f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<ft}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<u}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<78"4CADLEHOLEENDICCCXYSLIGOCCSRRBBhdP@@!B@w}@@ @ @2@Ap@@@@@@Ax}p@fSAVE"D:AXIS2":RUNK$6-+F:A,&@,$AV1;@,K6. y} s +@A@01A ACAABUA@xiAV'AVs A 36.z} by bill kendrick )6-@3 A  46. é ATARISERV *6-@4 A 46. to begin *{}6-@4 A A6. for level +6-@5 AA6-@VF:B2y,"@&6-%@:|}-@@P> J!@V6-@"-@ @"(@++F:B2y,@*T:,@}}6-@} A0+@)A@0;A AMAAB_A@psAV'AV~}} A@ A` Ap A6-6-6-@'6-@36-@2?}6-ApK6-]A Ai6-}1@@Ap)A2-@@(@}o 6-6--&(@>:,56-R:,i"@)"@)"@)"@)"@ o6-"@}6- +"@6-%@+6-%@!+"@6-&@+6-&@"5"@)"@ '6-}&@56-%@#+"@6-%@+6-&@$55 )!@) )!@AP'A1}%@1!-(6-(A(@>:@&%,(A"AAp*Au*A *A2AP}-c"T:,"*".6-@<6-&@J-%@[(@>:,c1.V6-&@!"}/6-%@=-&@N(@>:,V12 6-7e"A2-%@-(@};6-%@K6-%%@W"@e6-&@</ )-%@/(@ A'"@}6-%@' @ # 6-% @#6-@!@6-6@A@d%i-@ @}#+(@ =-J(@\-@i(@M5A+P:H:,$@,}$@,%@I-@@ M '"@#-@@ ' F:B2y, @%!AV'A}V! 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